It’s one aspect I never really got to grips with. I can model, but sculpting defies me. Much easier for me to create normal and displacement maps for detail.
Having said that, I have played with sculpting to fix topology, but then I remesh and create a map for the detail again.
I should really play more – it can be extremely powerful in the right hands.
Arch Linux, on a Ryzen 7 1800X, 32 GB, 5 (yes -5) HDs inc 5 SSDs, 4 RPi 3Bs + 1 RPi 4B - one as an NFS server with two more drives, PiHole (shut yours), Plex server, cloud server, and other random Pi stuff. Nice CoolerMaster case, 2 x NV GTX 1070 8GB, and a whopping 32" AOC 1440P monitor.