Forumite Members › General Topics › Tech › Other Tech › The Future of Cinema? –> Unreal Engine 5
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Ed P.
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December 10, 2021 at 11:51 am #68993
Mind-blowing how far graphics technology has come in such a short space of time.
December 10, 2021 at 6:01 pm #68994Amazing.
Even more amazing is that you get to play with Unreal engine for free as part of Visual Studio.
I had a quick look, but I really couldn’t do anything useful with it at the moment.
December 10, 2021 at 8:35 pm #68995Lot of talk about the ‘uncanny valley’ when rendering human models, but other than in a few instances I thought that the rendering was pretty darned close. The biggest problem I had was ‘physics’ in the car chase. I thought that sometimes the car took what appeared to be unnatural slides. (not enough slide and ‘wobble’ in the rear axle, i.e they did not build in the fallible human element.)
December 11, 2021 at 8:19 pm #68998Hmph. The tech demo is for consoles.
But more importantly. December 22 is the new Matrix movie. Cannot wait to see Neo and Trin again.
I have 2 options: 1/. Camp out side the Odeon for a guaranteed seat or 2/. Have some snap around weatherpersons and sink plenty of ale and then pop in the coop for a big bag of pop corn and then go to the Odeon.
Its a difficult choice to make but its currently looking favorable for option 2/.
Just need the torries to rebel against plan B covid rules ‘cos I ant wearing no mask. Also I want to get a tub of ice cream and a small wooden spoon so I can flick ice cream across the auditorium in to blokes hair who have pretty girls friends wit them.
December 12, 2021 at 8:10 am #69001‘cos I ant wearing no mask
Why!!
Not only is it anti-social to risk spreading Covid to others, if you choose an FFP3 or better mask, then you will also get a reasonable degree of protection from both Covid and flu. Japanese research shows that Omicron spreads two to four times faster than Delta which means the odds of catching a nasty are much greater even if Omicron is a bit more benign. (Nevertheless South African hospitals are overwhelmed with it). Having had Covid alpha, but not needing hospitalisation, I’d say that it is still worth taking simple measures to try to avoid it as it is bleeding horrible!
I’ll grant that wearing a mask+specs out of doors is a total pain due to the specs steaming up, but indoors the situation quickly stabilises, especially in an air-conditioned place like a cinema.
December 12, 2021 at 12:27 pm #69004When it comes to wearing a mask I will wear it as a nappy. Equally effective imo
I am triple vaccinate and people who are not vaccinated then its probs down to their preference
Any way I am waiting for the tory rebellion on plan B.
Its about time the BBC started to talk about the news instead of boris’s wall paper. No news on the new immigration law/policy and no news on wild animal trophy hunters ban in UK imports.
Just Boris’s wall paper.
December 13, 2021 at 12:08 pm #69013Back on subject, FxGuide has a lot more technical data on the making of the ‘film’. What I really had not appreciated was that nearly all of the demo is rendered in real time on consoles such as the PS5 or XBox Series X.
December 13, 2021 at 7:22 pm #69015I can see why Epic put the demo out on console, off the bat optimization/ish.
For sure we hit the wall on eye candy some years ago and NVIDIA have been ramming ray tracing down our necks.
Its all been a bit suck and see with this ray tracing with no real gains initially but things are moving on and its getting better.
But we are also hitting another wall now and that is spot the difference between: medium, high and ultra setting. with there being no real difference except in shadows and medium delivering something like 1/3rd better performance.
Then Unreal come along and show this. Wow. So there is way more leg room left in rasterization if you can just break out of the industry mind set.
Its a monkey see do world, no doubt those with a bit more expertise like Crystal Dynamics will soon look to adopt the new technics.
I have watched a technobabble video on it, how assets are handles and so on but found my self beginning to yawn.
Just get the next tomb raider game out using this tech and I will be pacing up and down and panting, sweating, drinking lots of water until I get my hands on it… 🙂
December 14, 2021 at 7:52 am #69016Unreal is owned by Epic, and Apple are at war with Epic over their nasty developer unfriendly App Store fees. As a result Apple could miss out on a really big opportunity for their M-1 CPU to ‘own’ the next generation of ray-traced games.
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